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meridian bet bonus Bookmaker: A legal entity or individual organizing Betting on sports and other events, on behalf of the company.
Event: Any future uncertain occurrence with measurable result.
Betting: Wagering of money to an anticipated outcome of an event on which, pursuant to the applicable law, organizing betting is possible and permitted; The course of action related learn more here Betting also consists of receiving stakes from customers, under the conditions set out and adhered to by the Company.
Offer: A list of Events for which the wagering of money is possible, along with offered selections and the corresponding odds, suggested by the company and published on the website.
Customer: Any individual that accepts and adheres by these rules, meets legal requirements for participating in betting and takes part in Betting by wagering money.
Stake: Amount of money wagered for predicting the outcome of an Event, by the Customer.
Outcome: Result of an Event, on which, in accordance with the law, organizing betting is possible.
Gross profit: Total profit of player as a result of betting, including the stake.
Net profit: Amount of money actually earned by the player as a result of Betting: Gross profit minus the stakes.
Obvious mistake: Error in the Offer made by omission and accidentally, related to the Event itself, its list and order of participants, time and place of the game, lack of possibility to verify with due accuracy the result of Event, printing error upon displaying the Offer or due to any other circumstances for which the Bookmaker estimates they could affect the validity of received and settled Bets.
Return: Turning Stake back to Customer invested in placing bet on the event that, for any reason, is invalid.
Void Betting: Circumstance in which odds 1.
Associated Betting: Series of same or similar bets placed on the same calendar day, on the website, by many Customers, for which the Bookmaker suspects to have accrued in order to circumvent restrictions, set out in these Rules.
Odd: Numerical value expressing the probability of wagered outcome to materialize, multiplied by Stake in order to calculate potential Gross profit.
Tournament: Competition — Championship where many competitors compete in order to claim the first place.
Bonus account: Account in possession of each internet customer and in which the bonus money, gained as a result of a variety of marketing or bonus betting-related activities, is accumulated.
Bonus account provides bonus money for wagering bets on a bonus ticket bet slip.
Potential profit only is transferred to regular account.
Handicap: Advantage given to the outsider, in order to align the possible outcome of event and increase the value of betting.
Official sources of information: 1 official site of the competition organizers; 2 official website of the host of the competition; 3 official site of the home team; 4 official website of the away team.
Live score websites are unofficial upon settling the results.
If the official information available differs from source to source, a higher-ranked source is given the priority.
Fulfilled bet: This is considered to be a bet where the result would not have changed if the game had been played to the end.
Article 1 Pursuant to these rules, Company organizes Betting on events on which, in accordance with the law, organizing betting is possible and permissible.
Article 2 Betting is the activity of predicting the outcome of an uncertain event with measurable outcome, by wagering a money value.
Article 3 Any natural person with 18 years of age and older, regardless of their gender, residence, citizenship, or any other physical or social feature, consenting to be adhered to these Rules, can take part in betting.
Underage individuals are not allowed to open online betting player account.
Company employees and other entities forbidden by law cannot participate in betting.
Article 4 Services that Bookmaker provides to Customers are based on fair, transparent and credible relationship in providing betting services on Events via internet.
Upon participating in our betting offer, players are obliged to adhere to the principles of conscientiousness and honesty.
Article 5 By participating in betting on Events, Customer accepts these Rules in entirety as well as all rights and obligations envisioned by them.
Should a dispute arise, final decision made by the Bookmaker is obligatory.
In case of a dispute that cannot be settled internally, competence of alternate dispute resolution ADR platform or local court is to be agreed and determined.
Article 6 Betting takes place according to the Offer, consisting of Events, Markets and Odds.
Article 7 Wagering of money to make bets is done via Internet.
Bookmaker reserves the right not to accept a bet, without any further explanation or rationale provided.
Article 8 Bookmaker reserves the right to limit the stake per ticket and maximum pay-out winning.
Article 9 Customer is obligated to adhere to the hereby Rules.
In case of any violation, bet placed against these Rules will be deemed invalid and void, with stake returned.
Article 10 Associated bets are not accepted.
Multiple bets are not accepted.
It will be deemed as multiple bets any repeated bets, where at least 3 same events are found per each and every ticket.
Article 11 In case of associated syndicate betting, tickets are void and stakes returned.
Article 11 a Stakes will be returned whenever Customer does not adhere to these Rules and applicable law, as well as in case of a palpable obvious error.
Article 12 Bet can be placed immediately before the start of the chronologically first event on the ticket, unless stated otherwise.
Whenever this provision is not met, bet is void and stakes are returned.
This provision does not apply to Live Betting and Empty Bet.
Official source of information are data provided to determine the schedule of events.
Article 13 The winning combination is solely the one consisting of winning bets, and in cases specifically determined.
Article 14 Money is transferred to the player account.
Article 15 The Company vouches for the funds to be used for potential pay out of winnings, according to the Rules.
Article 16 Bookmaker will execute pay out as soon as the official bet settlement data are available 15 days maximum, except in cases of other limitations set out by these Rules, Terms and Conditions and the applicable law.
Article 17 Official Result is the outcome achieved on the court.
Any subsequent Disqualifications and adjustments of results are not taken into consideration upon the settling of bets.
In case of a Draw, stakes are refunded.
DNB1 — Home team wins, and in case of a draw stakes are refunded DNB2 — Away team wins, and in case of a draw stakes are refunded Half Time or Full time — Customer places bet on the result at the end of the half time or the result at the end of the match.
I1 — Home team wins first half IX — First half ends in a draw I2 — Away team wins the first half II1 — Home team wins the second half IIX — Second half meridian bet bonus in a draw II2 — Away team wins the second half Quarter result I, IIIII, IV - Customer places bet on the result of specific quarter.
I, II, III, IV 1 - Home team wins I, II, III, IV X - Draw I, II, III, IV 2 - Away team wins Handicap — Customer places bet on the winner of the match, after the final score had been adjusted by the handicap advantage given to a team.
Three-way Handicap H1 — Home win after handicap has been included HX — Draw after handicap has been included H2 — Away win after handicap has been included Two-way Handicap H1 — Home win after handicap has been included H2 — Away win after handicap has been included In case of a draw stake is returned.
Correct score — Customer places bet on the exact final score at the end of the match.
H0 — Home team wins no halves H1+ — Home team wins at least betting bonus 1000 kr half H1 — Home team wins exactly one half H2 — Home team wins both halves.
A0 — Away team wins no halves A1+ — Away team wins at least one half A1 — Away team wins exactly one half.
Bet is losing if home team wins both halves.
A1 — Away team wins both halves.
Winner — Customer places bet on the match outcome including extra time.
W1 — Home win W2 — Away win Extra time - Customer places bet on whether or not there will be extra time Dead Heat - Dead heat is a tie between two or more competitors.
Dead Heat is calculated by dividing the stake proportionally between the number of winners in the event.
Highest scoring match - Customer places bet on match with most goals.
Highest scoring Group - Customer places bet on highest scoring group.
Lowest scoring Group - Customer places bet on lowest scoring group.
Total Points in group - Customer places bet on number of share online betting bonus codes all number of points the team will seize in group phase.
Group Combination - Customer places bet on number of total goals in group combinations.
Penalty shoot-out does not count.
Player to score Hat-Trick - Customer places bet on whether certain player will score hat-trick.
Earliest goal - Customer places bet on team to take the least time in scoring first goal in the match.
Draw in group - Customer places bet on total number of matches to end a draw.
Total team penalties - Customer places bet on total team penalties.
Penalty shoot-out does not count.
Cards shown after regular time and cards shown to officials do not count.
Cards shown after regular time and cards shown to officials do not count.
Cards shown after regular time and cards shown to officials do not count.
Cards shown after regular time and cards shown to officials do not count.
Direct red card is not equal to 2 yellow cards.
Penalty saves - Customer places bet on goalkeeper to have the highest number of penalty saves.
MVP - Customer places bet on officially announced Most Valuable Player in competition.
Final Pair - Customer places bet on Final Pair of competition.
Top Goalscorer - Customer places on player score the most goals during Competition.
If two or source players score the same number of goals, Dead Heat rule applies.
Top Assistant - Customer places on player to make the most assists during Competition.
If two or more players make the same number of assists, Dead Heat rule applies.
Top Team Goalscorer - Customer places on player score the most goals in team during Competition.
If two or more players score the same number of goals, Dead Heat rule applies.
Total 0:0 matches - Customer places on total number of matches to end with no goals.
Penalty shoot-out does not count.
Total scored group penalties - Customer places on total number of scored penalty kicks in group.
Penalty shoot-out does not count.
Total missed group penalties - Customer places on total number of missed penalty kicks in group.
Penalty shoot-out does not count.
Duel is achievement comparison of two given subjects.
Duel penalties do not consider possible extra time.
Elimination after penalty kicks - Customer places bet on whether the team will be eliminated after penalty kicks.
First Corner in final match - Customer places bet on team to take First Corner kick in final match.
Kick-off - Customer places bet on the team to take kick-off.
First time winner - Customer places bet on the team to be the first time winner of a competition.
Goalkeeper to score - Customer places bet on any goalkeeper to score.
Penalty shoot-out goals do not count.
Football player to 10 bet first deposit bonus from own half of the pitch - Customer places bet on Football player to score from own half of the pitch.
Final match referee - Customer places bet on the name of the Final match referee.
Article 18 a Football Final Score — General final score rule applies.
Double Chance — General double chance rule applies.
I — 1st half II — 2nd half 0 — Team to score no goals 0—1 — Team to score less than two goals 1, 2, 3 — Team to score exactly one, two, three goals 1+ — Team to score at least one goal 2+ — Team to score at least two goals 3+ — Team to score at least three goals 4+ — Team to score at least four goals I+II — Team to score in both halves Example: II2+ - Team to score two or more goals in the 2nd half.
GG — Both teams to score NG — At least one team not to score IGG — Both teams to score in the 1st half IIGG — Both teams to score in the 2nd half GG GG — Both teams to score in both halves NG NG — At least one team not to score in the first half and at least one team not to score in the second half.
Teams to score in both halves — Customer places bet on whether at least one goal is scored in both halves or not.
Half Time or Full time — General Half time or Full time rule applies.
If there is no goal in certain time bracket all bets are losers.
For all bets read article to occurrences or results in relation to time periods, bets will be settled on the exact time based data provided by official statistics.
Half Times score betting - General Half times score betting applies.
Total Goals Full Time, 1st half, 2nd half — Customer places bet on how many goals will be scored at specific period of the match.
Correct score — General correct score rule applies.
Handicap — General handicap rule applies.
Halves Won - General Halves won rule applies.
No bet — Customer places double bet.
If the home learn more here does not win, and both teams score at least one goal, the stake will be returned X NB GG — The match is a draw.
If the final outcome is not a draw, and both teams score at least one goal, the stake will be returned 2 NB GG — Away team wins the match.
If the away team does not win, and both teams score at least one goal, the stake will be returned 1 NB 3+ — Home teams wins the match.
If the home team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned X NB 3+ — The match is a draw.
If the final outcome is not a draw, and the total number of scored goals in the match is 3 or more the stake will be returned 2 NB 3+ — Away team wins the match.
If the away team does not win, and the total number of scored goals in the match is 3 or more, the stakes will be returned 1 NB 0G — Home team wins the match.
If the home team does not win, and no goals are scored in the match, the stakes will be returned 2 NB 0G — Away team wins the match.
If the away team does not win, and no goals are scored in the match, the stakes will be returned GG NB 0G — Both teams will score at least one goal in the match.
For all bets referring to occurrences or results in relation to number of corners, bets will be settled on the exact data provided by official statistics.
Total cards — Customer places bet on total number of cards.
For all games related to total cards the following rules apply: Cards which are shown to the players, regardless of whether they are on the pitch or not, are counted.
Cards which are shown to the coach or officials do not count.
Cards which are shown after regular time of game do not count.
Second yellow card shown to the same player, counts as yellow and red at the same meridian bet bonus />Yellow card — Customer places bet on the number of yellow cards.
First yellow card in the match — Customer places bet on which team will get the first yellow card in the match.
In case of the yellow card is given to both teams at the same time, the bets are void.
Red card — Customer places bet on the number of red cards example: yes, one or more red cards.
Penalty — Customer places bet on the number of penalties example: yes, one or more penalties.
Team to qualify — Customer places bet on a team to qualify into the next round of competition.
Total League Goals — Customer places bet on total number of goals on a certain number of matches in time period.
In case of match delay or cancellation, it shall be considered that precisely two goals were scored in the match.
In case of delay or cancellation of two or more matches, the bet is pronounced invalid and stake is returned.
LG - Player scores the last goal in the match No own goals are counted.
It is considered that player takes part in match, if he spends at least one second in game.
Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.
All players that take part in a match will be considered runners for last player to score betting.
If both players score the same number of goals, Dead heat rule applies.
If both scorers do not score, bets are cancelled and stakes are returned.
Player special - Customer places bet on football player to score the first goal in the match in time bracket: F1-20 — Player to score the first goal in the match from 1st to 20th minute F21-45 — Player to score the first goal in the match from 21st to 45th minute F46+ — Player to score the first goal in the second half G1-20 — Player to score any goal in the match from 1st to 20th minute G21-45 — Player to score any goal in the match from 21st to 45th minute G46+ — Player to score any goal in the second half For all bets referring to occurrences or results in relation to time periods, bets best bonus betting be settled on the exact time based data provided by official statistics.
Statistical bets — Customer places bet on a defined individual performance of football player in a match.
First card in the match — Football player is shown the first card in the match yellow or red.
In case of the card is given to more than one player at the same time, stake is returned.
Yellow card — Football player is shown yellow card in the match.
Red card — Football player is shown red card in the match.
Red card shown to officials does not count.
Assist — Football player assists his teammate in scoring a goal in the match.
Total Shots Number of shots to the goal — for all bets related to total shots the following rules applies: 1.
Blocked shots do not count 2.
Data are received from the official site of the match organizer Total number of shots — Customer places bet on total number of shots the sum of all shots on target and off target.
Total number of shots on target — Customer places bet on total number of shots on target for both teams.
Total number of shots handicap — Customer places bet on the team to have more shots to the goal after handicap is calculated.
Blocked shots do not count.
H1 — Home team makes more shots to the goal with handicap calculated blocked shots do not count H1 — Away team makes more shots to the goal with handicap calculated blocked shots do not count Home team total shots on target — Customer places bet on Home team total number of shots on target.
Away team total shots on target — Customer places bet on Away team total number of shots on target.
Home team total shots off target — Customer places bet on Home team total number of shots off target.
Away team total shots off target — Customer places bet on Away team total number of shots off target.
Zerobet — bet can be placed, exclusively, in live betting.
In the moment of betting, regardless of the actual result, the result is considered to be 0-0 and the customer bets in the match outcome from the moment of betting: Zerobet1 — Home win ZerobetX — Draw Zerobet2 — Away win First Goal Method rule applies to any succeeding goal Free kick - Directly from free kick Header - Own goal scored by head is not counted Shot Own Goal This web page For all bets referring to occurrences or results in relation to first goal method, bets will be settled on the exact data provided by official statistics.
If the goal is not scored, all bets lose.
In case a match is postponed and is not played 48 hours at the most after the original local timetable, all bets will be set as void.
In case a match is abandoned and is not played 48 hours at the most after the original local timetable, all bets that are not concluded will be set as void.
General fulfilled bets rule applies.
Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.
In case of the football match does not include two half times all bets are cancelled.
In case of the match officially finishes before 90 minutes are up, result stands.
Article 18b Basketball Winner — General winner rule applies.
If the match ends a draw in regular time, and extra time is not played, bet placed on winner and winner related bets, is cancelled.
If match does not end a draw and extra time is played, bet stands according to general winner and winner related bet rules.
Team points home, away — Customer places bet on total number of points scored by a team in match including extra time or some period of the match quarters and halves.
Total points total, half times, quarters - Customer places bet on total number of points scored by both teams, including extra time.
If teams score exact number of points as specified, dead heat rule applies.
In case of Handicap Draw is not offered and the result of the match, after handicap has been included, is a draw, dead heat rule applies.
Extra time - Customer places bet on whether or not there will be extra time.
Quarter result I, II, III, IV - General quarter result rule applies.
Individual basketball player performance: Basketball player points — Customer places bet on total number of player points.
Basketball player assists - Customer places bet on total number of player assists.
Basketball player rebounds - Customer places bet on total number of player rebounds.
Basketball player points and assists — Customer places bet on accumulated number of player points and assists.
Basketball player points and Rebounds— Customer places bet on accumulated number of player points and rebounds.
For all bets referring to individual performance of basketball players number of points scored, rebounds, assists, etc.
All bets include extra time unless stated otherwise.
Basketball player duels — Customer places bet on basketball player individual performance including extra time.
Duel general rule applies.
In case a match is abandoned and is not played 48 hours at the most after the original local timetable, all bets that are not concluded will be set as void.
General fulfilled bets rule applies.
Concluded bet is considered to be the bet whose result could not have been changed if the match had finished.
Article 18c Tennis Final result - Customer places bet on: 1 — The First listed player win 2 — The Second listed player win If match ends with retirement one of the players, all bets with this game will be cancelled.
Total games - General Totals bonuses biggest betting applies Total games in set - General Totals rule applies Winner of Set — Customer places bet on specific set.
Total sets — Customer places bet on exact number of sets.
Tiebreak - Customer places bet on whether or not there will be tie break during the match.
If a player retires after the match has started, general fulfilled bets rule applies.
In case of match delay, final result is awaited as long as match is not abandoned or cancelled.
In case of disqualification of the player, the result on the tournament is considered to be valid, and all bets are valid regardless of the tennis player participation in the tournament.
If official data for specific results are unavailable 48 hours after the match ends, bets are off and stakes are returned.
Article 18d Hockey Final result — General Final result rule applies.
Winner - General winner rule applies.
Double chance - General double chance rule applies.
Total goals total, periods - Customer places bet on total number of goals in the specific period.
Goals in the specific period 0-12-34-62-5 — Goals bracket 1+, 2+, 3+.
Goals scored in extra time do not count.
First or any consecutive goal - General rule applies.
Next power play — Customer places bet on team to have the next power play Draw no bet - General DNB rule applies.
Handicap — General handicap rule applies.
Team total goals - General total goals rule applies.
Total goals entire match, half times - General Total goals rule applies.
Handicap — General handicap rule applies.
Double Chance - General Double bet rule applies.
Half time result 1st half, 2nd half - General half time result rule applies.
More goals in half — General rule applies.
First and any consecutive goal - General rule applies.
Set winner I, II, III.
Correct set score - Customer places bet on the correct set score in the match.
Points handicap match, sets — General Handicap rule applies.
Total points match, set - General totals rule applies.
I1—1 — Home win 1st set and the match II1—2 — Home win 1st set, Away win the match I2—1 — Away team win 1st set, Home win the match I2—2 — Away team win 1st set and the match Wins certain point bracket - Customer places bet on point bracket.
Double chance - General double chance rule applies.
Total Team points home, away — General totals rule applies.
Total points total, half times, quarters - General totals rule applies.
Handicap total, half times, quarters — General handicap rule applies.
Winner — General winner rule applies.
Half with more point — Customer places bet on half with more goals.
I, II, III, IV 1 - Home win I, II, III, IV X - Draw I, II, III, IV 2 - Away win Extra time - Customer places bet on whether or not there will be extra time.
Article 18h Rugby Final result — General final result rule.
Double chance - General double chance rule applies.
Handicap — General handicap rule applies.
Total points total, half times - General Totals rule applies.
Article 18i Baseball Final result of https://shg-sky.info/bet-bonus/bet-met-gratis-bonus.html baseball match can be achieved: -Full time including extra inning -Prior to the end of the 9th inning, if officials decide to shorten the match If Baseball match ends a draw, winner related bets are canceled and stakes are returned.
Final result — General winner rule applies.
Total points entire match, innings - General totals rule applies.
First Inning - Customer places bet on outcome of the first inning.
I1 - Home win IX - Draw I2 - Away win First 5 Innings - Customer places bet on result after first full 5 innings are played.
V1 - Home lead VX - Draw V2 - Away lead Last time to score - Customer places bet on: 1 - Home last to score 2 - Away last to score Run first inning - Customer places bet on total points scored in first inning Extra Inning - Customer places bet on whether or not there will be extra inning in the match.
Score first and win - Customer places bet on whether or not any team will score first point and win the atch.
Handicap — General handicap rule applies.
Article 18j Motor Sports Racing Formula 1, Moto GP, Moto 2, Moto 3, Nascar, Speedway, Superbikes P lacement — Customer places bet on: 1 — Winner of the race 12 — Top two finish 123 — Top three finish 1-6 — Top six finish 1-n — Top n finish Non-runner general rule applies Pole position — Customer places bet on: 1 — Pole position win 12 — Start from the first line first or second start position Non-runner general rule applies Racer Duels — Customer places bet on the racer who will take better final position.
Bets are settled according to official data.
In case of two or more racers finish on same position, bets are cancelled and stakes are returned.
Non-runner general rule applies.
Best lap - Customer places bet on the racer who will drive single lap for the shortest period.
Boxing Final result - General final result rule applies.
MMA Fight Outcome - Customer places bet on: KO1 — First listed fighter win by knockout, technical knockout or disqualification KO2 — Second listed fighter win by knockout, technical knockout or disqualification 1 by Submission - First listed fighter win by Submission 2 by Submission - Second listed fighter win by Submission 1 Points - First listed fighter win on points 2 Points - Second listed fighter win on points Draw - Draw or technical draw Boxing Method of Victory - KO1 — First listed fighter win by knockout, technical knockout or disqualification KO2 — Second listed fighter win meridian bet bonus knockout, technical knockout or disqualification 1 Points - First listed fighter win on points 2 Points - Second meridian bet bonus fighter win on points Draw - Draw or technical draw Boxing Exact Winning Method: KO knockout TKO Technical knockout Disqualification Unanimous decision Split decision Majority decision Technical Decision To be knocked down Total Knockdowns - General Totals rule applies.
Group Round Betting - Customer places bet on exact round bracket match winner.
Knocked down and win Round Betting - Customer places bet on exact round match winner.
Will fight go to distance - Customer places bet on all match rounds to be executed completely.
Fight End in - Customer places bet on exact round of victory.
If match goes to distance, bet is loser.
Total rounds - General Totals rule applies.
Only completed rounds count.
Round Betting - Customer places bet on winner of the match in specific round.
Time out in the fight - Customer places bet on whether there will be time out in the click to see more />What round will the fight end - Customer places bet on round the fight will end.
Article 18m Skiing Placement — Customer places bet on: 1 — Winner of the race 12 — Top two finish 123 — Top three finish 1-6 — Top six finish 1-n — Top n finish Non-runner general rule applies Racer Duels — Customer places bet on the racer who will take better final position.
Bets are settled according to official data.
In case of two or more racers finish on same position, bets are cancelled and stakes are returned.
Non-runner general rule applies.
Article 18n Virtual football Match result — Customer places bet on team to score more points at the end of regular time.
First team to score — Customer places bet on the team to score the first goal in the match.
Fts1— Home first score Fts2— Away first score If game ends without goals 0:0 all bets with this game are not-winning.
Total goals - General totals rule applies Total goals in 2nd half - Customer places bet on how many goals will be scored in second half of virtual football.
Article 18o Greyhound race Placement — Customer places bet on which position or position range some runner will finish the race.
Tricast — Customer places bet on the correct order of first three runners at the end of the race.
In case of some kind of system failure power failure, equipment failure… after bet is placed, and before race finishes, and customers do not have possibility to follow the race, bets are cancelled and stakes are returned.
Article 18p Athletics P lacement — Customer places bet on: 1 — Winner of the race 12 — Top two finish 123 — Top three finish 1-6 — Top six finish 1-n — Top n finish Non-runner general rule applies Article 18r Water polo Final result — General final result rule applies.
Double chance - General double chance rule applies.
Total Team goals home, away — General Totals rule applies.
Total goals total, half times, quarters - General Totals rule applies.
Handicap total, half times, quarters — General handicap rule applies.
Quarter result I, II, III, IV - Customer places bet on the result of specific quarter.
If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result.
All in-play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.
In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
To Win At Least One Map - In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
StarCraft II Map Betting: In the event of a draw, To Win Map market will be voided.
CS:GO Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only.
Round Betting - If a round is replayed due to a disconnection or non-player related technical issue, pre-game bets will stand on the replayed round in accordance with the official result.
All In-Play bets on the affected round will be void unless the outcome is already determined and the replayed round will be treated as a separate entity.
Player Match-Ups — In the event of a specified player not playing the entire map, all bets will be void unless the outcome is already determined.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Bomb markets: Will be settled based on the official scoreboard, broadcast or game API.
LOL Map Betting: In the event of a draw, To Win Map market will be voided.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Monster markets: Will be settled based on the official scoreboard, broadcast or game API.
Building markets: For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender.
These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets source Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before minions spawn.
In the event of a fixture starting but not being completed, bets will be meridian bet bonus unless the outcome is already determined.
DOTA2 Map Betting: In the event of a draw, To Win Map market will be voided.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
Creep markets: Will be settled based on the official scoreboard, broadcast or game API.
Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal.
Building markets: For settlement purposes all buildings destroyed count as being learn more here by the opposing team, regardless of whether the last hit was from a Hero or a Creep.
The number of barracks will be determined by individual ranged and melee barracks destroyed.
In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender.
These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor.
In the event of a surrender, bets on Next Building Destroyed markets will be void.
All time based bets are settled on the in-game clock, and do not include the period before creeps spawn.
In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.
Kill markets: Will be settled based on the official scoreboard, broadcast or game API.
All start times displayed are an indication only and not guaranteed to be correct.
If a match is suspended or postponed, and not resumed or rescheduled to commence by the end of the day local timethen bets will be void.
If a match begins before its scheduled start time, then all bets placed after the actual start time will be void.
All bets placed before the actual start time will stand.
Any unplayed, postponed or forfeited match will be treated as a non-runner for settlement purposes.
All bets will be settled using the official result as declared by the relevant governing body of the competition concerned.
In the event of a match or map starting but not being completed, then all bets will be void unless the outcome is already determined.
If any team or player name is misspelled, all bets will still stand unless it is obvious it is the wrong selection.
In the event of a team name change occurring as a result of a team leaving an organization, joining another organization or officially changing their name, all bets will stand.
Bet Types: Duel - General duel rule applies First Blood - Customer places bet on team to be the first to realize the so-called 'First Blood' in the match.
First Tower - Customer places bet on team to be the first to destroy the opponent 'Tower' in a match.
Most Kill - Customer places bet on team to get more 'kills' Final Score - General Final Score rule applies Placement - General Placement rule applies Article 19 Live betting Customer places bet on an event while it is in running.
There is possibility to bet on all sports and events.
Should the Sports Event the bets on which were received via Live Betting offer is interrupted: a for the matches postponed or abandoned that are not subsequently continued or rearranged to take place the same day, all the bets will be void b all the bets for an event rescheduled to take place within the same day will stand, c all the bets made for an anticipated outcome which materialized at the sports court will be settled as winning for example - bets on over 2.
General rules and specific sport rules apply Article 20 Empty bet Empty bet is real time betting on bonus betting agency deposit />General and specific sport rules apply.
Article 21 Other Sports Bookmaker can offer odds for sports other than mentioned like beach volley, Biathlon, darts, snooker, golf, futsal, beach soccer, swimming, link, netball, chess, Aussie Rules, Gaelic Sports, etc.
Article 22 Novelties and Specials Bookmaker can offer odds for events other than sport.
Those events can be related to: Music Film and Hollywood IT Elections and Politics Weather conditions Business and Finance TV and Show Business Literature And others.
Article 23 In case of Palpable error Obvious error, reversed odds etcBookmaker keeps the right to pay out the bet according to fair price at the moment of placing the bet; or to cancel the bet and return the stake.
Article 25 Bookmaker keeps the right to change any odd in any moment.
For both, customer and bookmaker, relevant is odd that was active at the moment of placing bet.
Betting conditions can be changed after any placed bet with no effect to previous bets.
Article 26 Online Casino Article 27a Slot games They are virtual games operated by random number generator.
There are two types of slot: Classic slot and video slot.
The aim is to generate coincidental order of symbols.
If certain symbols show up on in certain order winning linecustomer wins an amount pre-indicated on table, also displaying the stake per winning line.
Bonus Game Customer needs to obtain certain pre-set combination or to collect certain symbols in order to get bonus games and win bonus avail.
Slots with N winning lines - customer cites lines he or she chooses and stake per line.
Total Stake is calculated in following way: stake per line is multiplied by number of chosen lines.
Slots with winning combinations - there are no winning lines.
Certain symbols need to be aligned in all five reals.
Column 1 consist of numbers 1,4,7,10,13,16,19,22,25,28,31,34 Column 2 consists of numbers 2,5,8,11,14,17,20,23,26,29,32,35 Column 3 consists of numbers 3,6,9,12,15,18,21,24,27,3,33,36 Dozens - Customer places bet on a dozen the winning number will belong to, either the First Dozen 1-12the Second Dozen 13-24 or the Third Dozen 25-36 Straight Up - Customer places bet on any number including 0 to win Split - Customer places bet on two neighbouring numbers, one of which if becomes the winning number, the winning will be split by two Street - Customer places bet on three neighbouring numbers called the streetone of which wins.
Example 1,2,3 or 7,8,9 etc.
Line - Customer places bet on two consecutive streets, the winning number needs to belongs to one of them.
Corner - Customer places bet on four corner-forming numbers, one of which needs to be a winning one.
Article 27c Casino online Blackjack Customer plays against the dealer and dealer only.
The goal is to hold cards that sum closest to 21 or 21 exactly, without going bust.
Customer determines the stake and then is dealt two cards.
If dealer takes an ace, customer can choose insurance.
This is a bet as high as half original bet.
If customer takes insurance, dealer will check other card.
If it is a card valued at ten points, customer wins back insurance bet.
A is worth 1 or 11.
J, Q, K are worth 10.
Colours are not taken into account.
Article 28 This Rules are pointed out on the Meridianbet web page.
Article 29 These rules can be changed in same procedure they were established.
Customers will be notified about these changes via our web page.
Bets received as of the date these Rules are in force are deemed to be applied these Rules.
Rules regulating the bets received on a date prior to entering into force of these Rules, remain unchanged.


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Total 23 comments.